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Cash Pop, explained

Nearly everything the lottery sells punishes you for spending more. Cash Pop is the exception: the $10 stake keeps a meaningfully larger share of your money than the $1 stake. Here's the mechanic, and the math.

How it works

Pick one number, 1–15. Pick a stake: $1, $2, $5 or $10. The terminal stamps your ticket with a random prize from that stake's range — you know what you're playing for before the drawing. If your number is the single number drawn (five drawings a day), you win the stamped prize. Your number hits 1 in 15, whatever you staked.

The finding: returns rise with the stake

Sum each stake's official table — every stamped prize times its published probability — and the expected return per $1 climbs as the stake grows:

$1 stake
59.2%
$2 stake
62.7%
$5 stake
64.6%
$10 stake
67.3%

Why? Fixed costs. Every ticket carries the same overhead — retailer commission, terminal time, the Lottery's cut of small transactions — so the cheap stakes are priced to cover it and the expensive stakes aren't taxed twice for it. The Lottery passes some of that back as richer prize ranges.

The $1 stake table

Stamped prizeOdds
$2501 in 15,000
$1001 in 6,000
$501 in 2,700
$251 in 750
$201 in 270
$151 in 180
$101 in 105
$71 in 75
$51 in 31

Odds include the random prize assignment · source: official table, retrieved 2026-07-04

The $10 stake table

Stamped prizeOdds
$2,5001 in 15,000
$1,0001 in 4,125
$5001 in 1,500
$2501 in 375
$2001 in 165
$1501 in 150
$1001 in 120
$701 in 105
$501 in 31

Odds include the random prize assignment · source: official table, retrieved 2026-07-04

The honest caveat

"Better" tops out at ~67¢ back per $1 — a $10 Cash Pop play expects to lose about $3.30 five times a day if you let it. The right reading isn't "bet more," it's "if you're playing Cash Pop for fun anyway, one $10 play is a strictly better deal than ten $1 plays." Same spend, same 1-in-15 thrill, smaller expected loss.

Live page: Cash Pop · EZ Match, explained · tonight's board